A look at Render Targets, Scene Capture 2D, and applying that capture to a static.
00:00 // Introduction
00:13 // Setting up a Render Target
00:54 // Setting up the Scene Capture 2D
01:30 // Pointing the Scene Capture 2D to the Render Target
02:30 // Setting up a material to use the Render Target texture
03:38 // Applying the material to a static mesh