Kristof Dedene just released another tutorial. This time about creating stylised anime water which kind of have that studio ghibli water look. I go through the tutorial and make some changes, which let the water receive shadow. Instead of emission shader, I use colorramp diffuse shader for the water to receive shadow from the leaves. Grass movement are done using Force field. Displacement filter are used on water mesh, plants mesh, then I just animate its texture coordinate with an Empty object
Tutorial: Stylized waterfall in Blender by Kristof Dedene:
• Tutorial: Stylized waterfall in Blender
ARTWORK:
https://www.deviantart.com/mclelun/ar...
https://www.pixiv.net/en/artworks/840...