Boiling Point is my entry for the Unreal Engine Spellar Performance FX Challenge (https://www.unrealengine.com/en-US/bl...)
https://forums.unrealengine.com/t/spe...
Since this is the first challenge where use of the Path Tracer was allowed I wanted to really see how far I could push using high quality multi layer water simulations from Houdini.
My initial idea was to have the beginnings of a potion with some water boiling but instead of a cauldron to have it using more modern equipment.
Didn't quite get there conveying that its intended to be a potion but pretty happy with how it turned out!
Will have a breakdown video of this project up at some point in the next few weeks.
Engine Version Used: 5.3.0 (UE5-Main Compiled January 2023)
Houdini 19.5
Assets Used: Megascans
Render Time: 30 Hours