Boiling Point | Spellar Performance Challenge Entry | UE5 Pathtracing

Опубликовано: 05 Июнь 2026
на канале: Dylan Browne
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Boiling Point is my entry for the Unreal Engine Spellar Performance FX Challenge (https://www.unrealengine.com/en-US/bl...)

https://forums.unrealengine.com/t/spe...

Since this is the first challenge where use of the Path Tracer was allowed I wanted to really see how far I could push using high quality multi layer water simulations from Houdini.

My initial idea was to have the beginnings of a potion with some water boiling but instead of a cauldron to have it using more modern equipment.
Didn't quite get there conveying that its intended to be a potion but pretty happy with how it turned out!

Will have a breakdown video of this project up at some point in the next few weeks.

Engine Version Used: 5.3.0 (UE5-Main Compiled January 2023)
Houdini 19.5
Assets Used: Megascans
Render Time: 30 Hours