Death Foretold v2.5 is not just a bugfix update.
This version of the mod rebalances many aspects of the game, while keeping the core experience very familiar.
It also contains a number of sprite improvements for many pickups, as well some new features here and there.
On the PvP side of things, this version is a drastic change on direction. PvP used to be very tame in D4T, now it's not. It will make you remember vanilla Doom DM, where all weapons deal a ton of damage, and you better move and react fast to what's going on around you.
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F.A.Q.
Q: Are you including D4V monster sprites in this release?
A: No. Not yet. Perhaps in the future, depends on permissions and adjustments we'd have to make.
Q: Is this the last version of D4T?
A: Not neccesarily. We may update it further based on time and our own schedule. There's more features we'd like to add, but this is not a full commitment.
Q: Will you bring X feature/weapon/mechanic from Doom Eternal?
A: No. This mod is and will remain to be based on Doom 2016. There may be rare exceptions, but only time will tell. But this is NOT "Doom Eternal 4 Doom"
Q: Will you make a Doom Eternal 4 Doom mod?
A: Unknown. First let's all play the actual game, then we'll think about.
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Maps used in the video
Single player: Whispers Of Satan
https://www.doomworld.com/idgames/lev...
Coop: Plutonia (commercial IWAD)
Deathmatch: NeonDM (https://www.doomworld.com/forum/topic...)
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Music used in the video
Rip & Tear (from Doom OST)
Cyberdemon (also from Doom OST)
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