This tutorial shows how to create a basic relationship system, where the player gives gifts to female NPCs to build "likeability".
Each NPC has a "relationship rating", which, when it's high enough, gives the option for marriage if a rainbow amulet is in the player's possession (an idea borrowed from Skyrim).
It's like a preliminary system for a larger dating system, requested by the Product Manager. And has the potential for more growth as time goes on.
This can further be explored as an alignment system, where each NPC reacts depending on how the player treats them. And that might be the subject of a future tutorial.
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