Welcome to my channel, as well as to the second part of the course on 3D graphics in C ++ OpenGL
In this part we will talk about 3D vectors, how to use them in my graphics library
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Everyone who has worked with the Unity engine knows how object coordinates are written.
To do this, there are structures Vector3 and its 2D analogue Vector2
These structures have fields for writing coordinates along the axes - x, y, z, as well as many methods for processing them.
Structures Vector3 and Vector2 can now be found in the header file Geometry.h
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Working with the main window, adding menus and widgets, and positioning the freeglut window will require knowledge from my C++ WINAPI course: • C++ WINDOWS API
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All C++ OpenGL videos (playlist): • C++ OpenGL
All C++ WINAPI videos (playlist) • C++ WINDOWS API
Project repository in GitHub: https://github.com/YTEgorDeveloper/Cp...
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