Unreal Engine 5.7 Preview is here! In this video, I take a look at the brand-new Nanite foliage, the Procedural Vegetation Editor, and run performance tests comparing the new tools to older foliage methods. If you’re curious about how UE5.7 improves vegetation workflows and what it means for real-time performance, this video is for you!
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What do you think about the new foliage tools in UE5.7? Drop your thoughts in the comments!
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CHAPTERS
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00:00 Introduction
01:01 Setting up your project
02:51 Breakdown of Procedural Vegetation Editor
07:08 Create your own tree!
12:05 Adding wind effects
15:18 Performance Test
#UnrealEngine #UE5 #GameDev