corrections:
2026-04-09: you should jump as soon as you can after getting out of the boat. this usually should improve the chance of the arrow actually hitting the dragon
2024-12-01: as of today (week 10 start) dragon initial rotation is now standardized again, so everything here should work.
2026-01-12: i should have made this update a long time ago but as of 2024-11-10 there is a setting in the ranked client (settings, generic settings) called "One-Shot Lag Fix" which can prevent the lag caused by zero oneshot. this will make the TPS graph on alt+f3 less useful for perch oneshot, but has no downside for zero oneshot.
weekly race #1 coords: -31.030, 92, 26.500
perch oneshot tutorial: • oneshot tutorial
command to generate dragon path: execute as @e[type=ender_dragon,limit=1] at @s run summon snowball ^ ^ ^-.5 {NoGravity:1b}
warning, /kill the dragon after you get all the necessary points to prevent too many snowballs from spawning, they will lag your game. or use area_effect_clouds.
command to get coords to nearest snowball: data get entity @e[type=snowball,limit=1,sort=nearest] Pos
practice map (created by curcuit): https://drive.google.com/file/d/1mcqO...
curcuit video on optimizing death animation: • Optimizing the Dragon Death Animation
curcuit video playlist: • curcuit oneshot videos
curcuit doc i briefly showed (not useful for ranked, but very interesting read): https://docs.google.com/document/d/11...
OLD description (no longer accurate as of week 10 or 2024-12-01):
as of week 2, the dragon is completely unstandardized. vanilla zero oneshot is still possible, and likely meta in future weeks, but will be at best around 6% to hit. pinned comment by redlime was made during week 1 and holds true. i will not make further updates to this description. the method in this video could still be useful in certain scouted seed situations.
timestamps:
0:00 - intro
0:25 - tutorial
1:39 - oneshot explanation
2:28 - zero oneshot specific info
3:08 - ranked specific info
3:40 - getting coords
4:01 - offsetting
4:45 - death animation
5:05 - boat alternatives
5:18 - thoughts on zero oneshot in weekly race