Welcome to the second part of our Ping-Pong game series! In this video, we bring the design to life by implementing the *class and state models* created in the previous tutorial. Using the power of *Object-Oriented Programming* and the **PicoLibrary GitHub repository**, we’ll develop a fully functional Ping-Pong game on the **Raspberry Pi Pico**.
This step-by-step guide walks you through writing Python code to realize the relationships and behaviors we outlined in the design phase. Learn how to utilize pre-built classes and create custom ones to handle game mechanics like paddle movement, ball physics, collision detection, and scoring.
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🔑 *What You’ll Learn:*
Translating *UML class and state models* into Python code.
Utilizing classes from the *PicoLibrary* for efficient development.
👉 [PicoLibrary GitHub Repository](https://github.com/jitsengupta/PicoLi...)
Writing custom classes for:
Paddle and Ball behavior
Game Controller logic
Score tracking and game state management
Implementing *state transitions* for gameplay (Start, Playing, Game Over).
Deploying the game to the Raspberry Pi Pico for a live demonstration.
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🛠️ *Tools and Resources Used in This Video:*
**Raspberry Pi Pico**: The microcontroller powering our game.
**Python Programming**: For creating an Object-Oriented game structure.
**PicoLibrary GitHub Repository**: Pre-built classes to simplify development.
**Previous Video**: Design of class and state models.
👉 [Watch the Design Video]( • Designing Class and State Models for a Pin... )
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Timeline:
0.00 Intro
2:30 Recap of the design we worked on
5:25 Adding the StateModel and Controller classes
7:00 Step 1 - adding all associated view classes to Controller
7:30 Step 2 - Adding the model classes Game, Player, Ball
15:45 Step 3 - Creating the state model instance with the correct # of states
16:25 Step 4 - Adding buttons to the state model
17:00 Step 5 - Adding the custom events to the state model
19:00 Step 6 - Creating the transitions
22:30 Testing the transitions as you add them
27:15 Step 6 - Adding content to stateEntered callbacks
33:00 Step 6-a - Adding content to stateDo (for states 2 and 6)
37:30 Step 6-b - Finishing the rest of stateDo actions
42:00 Testing the final working game!
43:00 Slowing down the game
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📖 *Related Videos:*
1. [Part 1: Designing Class & State Models for Ping-Pong Game]( • Designing Class and State Models for a Pin... )
2. [Creating State Machines & UML Statecharts Explained]( • Understanding State Machines & UML Statech... )
3. [Using Object-Oriented Design on Raspberry Pi Pico]( / @designwithpico )
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📌 *Who Should Watch This Video?*
This video is perfect for:
Developers looking to implement *Object-Oriented Designs* on microcontrollers.
Raspberry Pi Pico enthusiasts seeking real-world project inspiration.
Learners who want to see the full cycle of design to implementation.
Hobbyists eager to explore *game development* on embedded systems.
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*Keywords & Tags:*
#PingPongGame #ObjectOrientedProgramming #RaspberryPiPico #GameDevelopment #PythonProgramming #UMLDesign #PicoLibrary #StateModels #ProgrammingTutorial