🧠 In this Unity 2D Platformer tutorial, we’re building basic enemy AI by creating a flying enemy that patrols the level and performs a swoop attack when the player gets too close!
This enemy adds dynamic movement and challenge to open-air areas and teaches you core gameplay programming techniques like player detection, trigger-based damage, and smooth patterned movement.
🔹 What You’ll Learn in This Video:
✅ How to move an enemy across the screen using Vector3.MoveTowards
✅ Detect the player using a simple radius check
✅ Make the enemy swoop in a curved “U” shape toward the player
✅ Apply damage using your existing health system — not instant death
✅ Prevent multiple hits using invincibility frames
✅ Keep your AI behavior clean, readable, and beginner-friendly
🔔 Like, comment, and subscribe to keep learning how to build better 2D games in Unity 6!
🎵 Music by Eric Matyas
www.soundimage.org
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