GameMaker Studio 2: How To Make Any Battle System (Turn-based / ATB)

Опубликовано: 15 Май 2026
на канале: GameMaker Rob
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Some time ago I asked if people would be interested in this video, and a few weeks ago, the Patrons voted for it, so here it is!

This video is more about the logic and structure behind battle systems rather than code, but I do show a few code examples.
You won't be able to go from fail to Undertale just by watching this, but you will get the benefit of my years of experience making these battle systems and so, hopefully, you'll have a good start position to build from

I'm always available for questions or advice so hit me up in the comments/discord/email etc.

In this video I talk about the structure and code examples for how to make any turn-based/ATB battle system, using the coding language found in GameMaker Studio 2, GML.

The logic and thought processes can be used in other languages too.

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CREDITS
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Thumbnail images from FF7 and Undertale.