The project is a First Person template project in Unreal Engine version 5.1. The video shows how, after creating the template, it was simply integrated into this project from beginning to end.
If you want to see a detailed integration process, check out the example projects on marketplace page of plugin.
Marketplace Link: https://www.unrealengine.com/marketpl...
00:00 This project First Person Template on Unreal Engine 5.1
00:15 1. Make sure plugin is enabled.
00:24 2. Apply some requirements of plugins to character.
00:29 2.1. Add Recoil System Manager component.
00:39 2.2. Find camera input part of the blueprint and call two functions.
01:13 2.3. And you should apply recoil setting to system.
01:33 3. Go to Weapon Component to add recoil to shoot action.
01:48 3.1. Collapse the shoot event to easy call.
01:59 3.2. Adding trigger to Input action.
02:24 3.3. Create boolean variable to check is player start or stop shooting.
02:37 3.4. Call Fire function on shooting event
03:03 3.5. Add recoil after fire action.
03:12 3.6. Add delay to apply firerate.
03:29 3.7. Connect Out pin of delay to Input pin to make simple shooting loop.
03:45 Everything its done! Let's check the recoil.
03:55 It's working. It applies the numbered (#1) recoil setting we applied at the beginning.