NoKartz was some kind of "kart" racer but without any vehicles.
The footage shows the only track of the game. The characters and track were "lowpoly style". It took about 2 months to come up with the prototype, but even in this early stage, NoKartz already featured a basic powerup system and a "fair" AI.
Idea/Programming: Dave Reichelt
Level/Characters (concepts/models/animations): Stefano Zantut ( / stefaum2 )