Want to build a smarter enemy in Unreal Engine 5—one that can chase the player and then realistically forget about you and return to patrol? This video is for you!
In this part of my Enemy AI Blueprint series, we move beyond simple patrols. You’ll learn how to make your AI spot the player, chase them with increased speed, and then forget the chase after a set time, using AI Perception (Sight), the Max Age setting, and some crucial but easy-to-miss project tweaks. I’ll guide you step by step, and share insider troubleshooting tips that’ll save you hours if your Blueprints start acting up or get “stuck.”
What you’ll learn in this episode:
Fine-tuning AI sight, lose-sight radius, and vision angle for real gameplay
Understanding Max Age and Unreal’s “Forget Stale Actors” system
Making the enemy chase the player only when detected, using “AI Move To”
Programming the enemy to slow down and resume patrol when they lose the player
How to debug and fix “sticky” Blueprint or cache problems that can break your AI logic
How to visualize AI vision cones in Unreal Engine 5.6
Chapters:
00:00 - Intro & What’s Coming in This Chapter
01:10 - AI Sight: Configuring Perception for Real Games
02:28 - Max Age & Real AI Forgetting (Don’t Skip!)
03:10 - Fixing Unreal’s Forget System in Project Settings
03:45 - Patrol Speed: Setting Up Enemy Movement
04:23 - Making the Enemy Chase the Player (Blueprint Setup)
06:41 - Making the Enemy Forget & Resume Patrol (Blueprint Setup)
08:16 - Binding the Forget Event & Debugging
09:54 - Troubleshooting AI: Cache Issues & Actor Replacing
10:46 - Fixing Persistent Bugs: Deleting Intermediate & Cache Folders
11:27 - Testing the Final AI & Visual Debug Tips
12:12 - Outro & Next Steps
https://github.com/rambod/AIUnreal
https://rambod.net/tutorials/ue5-enem...
⚠️ Don’t skip any steps—tiny details matter!
If you have questions or run into weird bugs, leave a comment below and I’ll help you out. And if you want to see the next advanced AI mechanics, hit subscribe and join the Unreal Engine community as we build smarter, more believable enemies together.
#UnrealEngine5 #AIBlueprint #EnemyAI #GameDevelopment #AIPerception #BlueprintTutorial
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