Gael Engine - Indirect Light Layers WIP

Опубликовано: 11 Июнь 2026
на канале: BigRockDude123
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This is the current state of my indirect lighting implementation.

The indirect lighting for the flashlight is calculated in a separate thread. To demonstrate the flashlight easily, I had to run two instances of Gael simultaneously in my laptop, connected over the network interface. I used one instance to move the player with the flashlight and the other instance was for used for recording the video. So at the moment, the performance is not as bad as in the video - but still not very good.

Please note, that the indirect light of the flashlight is not finished yet. As you might notice, there are a lot of problems, I have to solve before I am able to active the indirect lighting for flashlights.