You’ve probably heard of this stage. If not… oh boy.
The stage starts off with a Red EnerG right off the bat. You can chip away at it with Courier spam. It’s soon joined by another Red EnerG which can be chipped at the same time as the first one. Then another one comes in… and then an Assassin Bear comes in. Ok, you can use Rock to hit Assassin Bear directly or if it hits an EnerG, Breakerblast can take it out. In the worst case, Cyberpunk is also able to take it out. After that is… 2 more EnerGs… now 3 more? There are a lot of Red EnerGs, infinitely many in fact. Oh and that’s not even the last Assassin Bear either. This stage is so poorly designed lmao.
I mentioned the one saving grace earlier, that being Cyberpunk. Cyberpunk does not care how many Red EnerGs are making a huge wall of death and destruction. Combined with Deadeye and Breakerblast, alongside Gato and Rock as meatshields, it becomes very hard for the EnerGs to gain ground. Li’l Nyandam also outranges all possible spawn locations for EnerG’s Surge, allowing him to be a rather consistent form of damage alongside Cyberpunk. It’ll take a long time, but the EnerG spam will die down and allow you to push forward and win.
Recommended Ubers:
Ubers with 500+ range
Surge Immune Ubers with more than 370 range
EVA 02