#Blender #Rigify #rigtypes
In the last couple of weeks I tried to gain all the necessary information and skills in Blender to get an 3d character with textures, a rigg and all of its animated actions (or NLA stripes) into an FBX with a file size limit of 3.5 MegaByte. The file size was especially important for the 'Spark AR' software, which is createing AR filters.
This video will be about an explanation what are the differences of the Meta-Rig, Control-Rig and the Game-ready-Rig. While my learning process of creating an Rigify Rig and export this it was really confusing for me to figure out what I need to do. I think it is very important to share my experience with you!
Time stamps:
0:00 - Logo
0:03 - Intro
1:54 - What is a Metarig
2:30 - What is a Control-Rig
3:49 - What is a Game-Rig
5:00 - outro
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Part 1: • [Blender] Game-ready Rigs #1 - (Unreal/Uni...
Part 2: • [OBSOLETE - see description!] Game-ready R...
Part 3: • [OBSOLETE - see description!] Game-ready R...
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