This video compares run to prone transition behavior from the original Heroes & Generals against an Unreal Engine prototype build.
The purpose of this test is to validate momentum carryover, transition feel, and grounded motion behavior to confirm that the original H&G run to prone movement feel is accurately replicated in Unreal before expanding into further systems.
All Unreal footage shown is prototype level and focused purely on gameplay feel validation. Character animation blending and full animation systems are not included in this test.
Run to prone transition behavior is currently under validation. Further tests will continue under Stage 1 movement validation.
Reference footage captured from the community revival build.