For this little video I walk around and talk a bit about the stuff that's been worked on this week.
I did a lot of updates to the AI cleaning up logic and adding small features to them. The spawning system I talked about last video is now in place and handles spawning in the ai in small areas such as the military base in the video, the spawn region manages any AI currently alive in its bounds, if an AI leaves to go to another region it stops tracking him and visa versa, new AI who travel to the region become tracked and once a player no longer is in the area all of the managed AI have their unique info saved and are destroyed, upon a new player entering that saved data has a chance of being used and attached to a newly spawned AI.
The sky system also has seen a rework related to the weather systems. The clouds are totally changed from their previous state and now have a dynamic system controlling the style of the clouds and the density / speed of the clouds aswell as the density of fog. In the near future rain and thunder will also be a part of this system.
Looking forward I plan to do a lot of level design in the next week or two to give myself a much better playable space to do testing and develop in, still suck at doing videos and talking about stuff but :shrug: eventually :P