Advanced Lighting With My Own Game Engine

Опубликовано: 11 Ноябрь 2025
на канале: AngeTheGreat
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In this devlog, I add a modern lighting system to my game engine. This is part of a lifelong dream I've had of making an entire video game from scratch in C++.

Resources I used in this video:

SSAO:
https://ogldev.org/www/tutorial45/tut...
http://john-chapman-graphics.blogspot...

Dithering:
https://en.wikipedia.org/wiki/Ordered...

Bloom:
https://learnopengl.com/Advanced-Ligh...

VS Code Plugin for Creating Blender Addons:
https://marketplace.visualstudio.com/...

This video looks at the following topics:
SSAO (screen space ambient occlusion)
Bloom shaders
Dithering
Game engine programming
Game development with C++

As of the recording of this video, the game is under the working title of "Cereal Adventure." It's an indie game in which a sentient cereal box must navigate a dangerous 2.5D world in order to beat out his breakfast competitors.

More videos are planned and on the way! Subscribe so you don't miss out.

#gamedev #indiegamedev #gamedevelopment #devlog

Check out the source code for this game!
https://github.com/ange-yaghi/cereal-...

Check out my GitHub!
https://github.com/ange-yaghi

Join my Discord!
  / discord  

Check out my game engine! [Still in development]
https://github.com/ange-yaghi/delta-s...

Follow me on Instagram!
  / ange.the.great  

If you like my work and would like to support me, consider donating!
https://ko-fi.com/angethegreat

Thanks for watching!