Baking and Using Non Square Maps (Marmoset Toolbag 4/ Substance Painter / Unreal Engine 5)

Опубликовано: 18 Март 2026
на канале: 3Dynamics
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I forgot to mention that for best results you should define a hard edge every 60°. Here it was a mistake that I assigned only one smoothing group for my low poly. It worked because it's a simple shape but please don't do that ^^.

00:00 - Creating Low and High poly Meshes + Unwrap
03:25 - Marmoset Toolbag 4 Baking
04:53 - Adobe Substance 3D Painter Baking
05:40 - Bonus Importing into Unreal Engine 5

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