A full no commentary playthrough of the Alexander questline in Final Fantasy XIV
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00:00:00 Disarmed
00:30:32 Steel and Steam
00:45:11 Tinker, Seeker, Soldier, Spy
01:00:22 The Pulsing Heart
01:12:52 Enigma
01:20:42 Rearmed
01:57:32 The Folly of Youth
02:15:18 Toppling the Tyrant
02:30:20 One Step Behind
02:48:24 A Gob in the Machine
03:02:12 The Coeurl and the Colossus
03:33:18 Biggs and Wedge's Excellent Adventure
03:54:14 Thus Spake Quickthinx
04:25:07 Judgment Day
05:04:31 Of Endings and Beginnings
Game: Final Fantasy XIV
Release Date: July 7, 2015
Developer: Square Enix
Alexander is a level 60, 8-player raid of Heavensward (3.0). It is available in both Normal (story mode) and Savage (challenge mode) difficulties. Alexander (Savage) is the main high-end raid of Heavensward.
Rising from the waters of the Thaliak River, this mechanical fortress is the essence of a primal. Aside from its main trunk the colossal construct rests on two massive "arms" of steel, giving it the appearance of a clockwork giant. Events suggest that Alexander is capable of manipulating the flow of time, allowing its controllers to "correct" mistakes in history, but without further investigation, there is much to the primal that remains unexplained.
Unlike the majority of Beastmen deities, Alexander is not the creation of any specific myth or faith. It would be more accurate to describe the citadel as the primal manifestation of the ideals of Quickthinx Allthoughts-an incarnation of his vision for the perfect world. The Illuminati leader found the core of his concept in the Enigma Codex, a one hundred yeat old work containing the revelations of a genius Au Ra technologist, his mind drawn to the plans for a self-sustaining, mobile bastion of logic and reason. Considering Quickthinx's calculating nature, it is assumed that primal summoning was merely the most efficacious method of creating his "Alexander Initiative".
Seemingly out of nowhere, a large mechanical monstrosity suddenly appeared in the Thaliak River, shrouded in a large barrier. It stirred briefly, putting a leg up on the shore and out of the barrier, then ceased moving. The Warrior of Light and the Scions of the Seventh Dawn moved in to investigate, and Y'shtola Rhul, with her ability to see the flow of Aether, could see that the machina was absorbing Aether from the land at an alarming rate, and would leave the Dravanian Hinterlands a lifeless husk in just a few moons. Cid nan Garlond was able to deduce that the large mechanical beast appearing was most likely the work of the Illuminati, and headed off to speak with Brayflox to learn more on the matter, while Y'shtola headed off to Matoya's Cave to see if there was a way to stop the flow of Aether to the machine.
While investigating the machine, Biggs and Wedge made a discovery: a hatch near the foot of the machine. The hatch seemed to be locked by some sort of strange code. Cid arrived after the discovery to report that the machine was indeed most likely summoned forth by the Illuminati, and they might hold the key to gaining access to the hatch. Using a device he built, Wedge manages to intercept some coded messages from the Illuminati. However, it appears to be nonsense, and nothing of use.
At that time, a strange treasure hunter named Mide appeared, and was able to aid in opening the door. With her in tow, the party heads inside the machine and explores, finding a massive amount of strange machina inside that became hostile and attacked. After defeating the machines, the party heads back outside, and finds themselves surrounded by a large horde of goblins, who reveal themselves to be the Illuminati. The leader steps forward and identifies himself as Quickthinx Allthoughts, and addresses Mide, saying that the treasure she was looking for was somewhere else. This prompts one of the goblin machinists to mock her, mentioning the Alexander Initiative. Before he can silence his loud-mouthed compatriot, Mide shoots the bombs on the goblins back, and the party flees in the confusion.