In this Unity tutorial, we'll look at how Occlusion Culling can improve the performance of your game by reducing the number of triangles rendered per frame.
First of all we'll look at Unity's default Frustum Culling works. Then we'll look at how we can setup Unity's Occlusion Culling for a scene to improve FPS further.
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Introduction - 0:00
Looking at how Unity's Frustum Culling Works - 0:37
Setting up Unity's Occlusion Culling for a Scene - 1:19:01
Summary - 3:49
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