Discover how the 3D platform Tinykin started out as a roguelike inspired by Pikmin! With an exclusive interview with Romain Claude, Tinykin creative designer and co-founder of Splashteam.
0:00 Intro
0:41 Origins
1:34 Pikmin roguelike
2:35 Inspirations
3:51 Combat-free exploration
4:42 Linear vs open world design
6:04 Navigation in a 3D space
7:40 A crucial aspect of game design
This video explores Tinykin's origins as a Pikmin-inspired roguelike, gameplay mechanics, and what sets Tinykin apart from other indie games and Nintendo's Pikmin franchise. You'll get a firsthand look at the game and learn about how Tinykin's unique features were inspired by Pikmin, through insightful commentary of Game Director Romain Claude of Splashteam.
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Music by Bensound.com and Alexis Laugier (Tinykin OST)