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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Killer 7
from https://en.wikipedia.org/wiki/Killer7
Killer7[b] is a 2005 action-adventure video game for the GameCube and PlayStation 2, developed by Grasshopper Manufacture and Capcom Production Studio 4[1] and published by Capcom. The game was written and directed by Goichi Suda, also known by the nickname Suda51, and produced by Hiroyuki Kobayashi.
The game follows an elite group of assassins called the "killer7". The assassins, physical manifestations of a man named Harman Smith, perform hits on behalf of the United States government. Through these missions, the killer7 uncover a deeper conspiracy regarding the role of Japan in U.S. politics and secrets about the nature of their organization. Killer7 features first-person shooter elements and a unique on rails control scheme, but the core adventure-style gameplay has been compared to Myst and Snatcher.
Killer7 was Suda51's first game released outside Japan. It received polarized reviews due to its unconventional control scheme, linear gameplay, and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized arthouse approach, others panned it as confusing and restricting. However, the game's soundtrack, presentation, visual style and thought-provoking story received generally positive responses from critics and considered as the best aspects of the game and lead to several accolades and nominations. Killer7's cult appeal led to releases of Suda51's older works, a remastered version of Killer7 for Windows released in 2018, and the successful launch of No More Heroes.
Development for Killer7 began in mid-2002 as part of the Capcom Five, a set of games overseen by Shinji Mikami and intended to be exclusive to the GameCube.[21][22] Capcom produced the games to bring new intellectual property to the video game industry, which the company viewed as stagnant.[22] Killer7's gameplay mechanics were finalized late in development because most resources went to story and visual work.[2] Director Suda51 wrote the scenario based on a plot he conceived together with Mikami, and later decided on the unconventional control scheme as a deconstruction of how gamers play and to "create new expression".[23][24] Complex controls and combos were omitted to present a system that fosters easy progression for the player. Producer Hiroyuki Kobayashi described the controls as "intuitive" and stated that the team wanted players to "think when they are playing" so they can enjoy the mystery in the story.[25] The long development process culminated in several delays, the last of which was due to an artistic desire to release the game on July 7 (7/7).[26][27][28]
A lot of the content in Killer7 was cut due to feedback from both Mikami and internal testing. About 2/3 of the map size and plot were drastically reduced and according to Suda, the cinematics in total was three hours long as opposed to the now one-hour duration. Of all the Smiths in the game, Coyote is Suda's favorite because of his backstory, but like with other elements, it had to be cut halfway in development.[29]