Resident Evil 4-Style Inventory: Move Pointer & Select Items (UE5) | Episode 19

Опубликовано: 21 Июль 2026
на канале: Unreal Shinobi
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Learn how to move the inventory cursor, select items, and refine movement mechanics in Unreal Engine 5! In this tutorial, we implement precise pointer navigation, ensure smooth grid-based movement, and fix common edge case issues—all essential for creating a Resident Evil 4-inspired inventory system.

🚀 What You'll Learn:
✔️ Implementing IA_Move for cursor movement
✔️ Using Do Once to optimize input actions
✔️ Snapping the cursor to the nearest item grid position
✔️ Keeping the cursor within bounds and fixing movement bugs
✔️ Handling dead zones, adjacent items, and edge cases

Perfect for game developers working on inventory systems in UE5! Watch now to enhance your survival horror UI mechanics. This episode is essential for anyone building a survival horror or RPG-style inventory system in UE5!

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🔔Assets available for FREE on Discord🔔
🚀 Discord -   / discord  

If you want to support me
🌳Ko-Fi https://ko-fi.com/unrealshinobi
🌳Patreon   / unrealshinobi  

📌 Missed the Previous Episode? Watch the Full Playlist Here:

👉 Master Unreal Series -    • How to make your first game in Unreal engi...  

👉 Master Level Design Series -    • Master Level Design with Blender & Unreal  

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Chapters

0:00 – Introduction
0:25 – Setting Up a Function to Move the Inventory Cursor
0:40 – How IA_Move Input Action Works in Unreal Engine
1:50 – Mastering Do Once for Optimized Input Handling
3:10 – Calculating Movement Direction from Input Actions
4:30 – Continuing the Cursor Movement Logic
5:10 – Detecting When the Cursor is on an Item or Weapon
6:20 – Snapping the Cursor to the Nearest Item Grid Position
11:25 – Notifying the Widget Blueprint to Move the Cursor
12:10 – Keeping Cursor Movement Within Inventory Bounds
13:30 – Refining the Cursor Movement Logic Further
16:00 – Handling Uneven Item Layouts in the Inventory
17:15 – Fixing Dead Zone Misinterpretation in Movement
17:45 – Continuing Cursor Movement Logic
19:30 – Updating Item Highlighting Based on Item Presence
21:21 – Managing Cursor Behavior on Inventory Toggle & Edge Cases
23:25 – Fixing the Adjacent Item Detection Bug
23:50 – Best Practices & Precautions for Smooth Navigation
24:40 – Final Preview of the Inventory System
25:20 – Outro & What's Next?