Create a AAA Ghibli Forest in Blender & Unreal

Опубликовано: 17 Июнь 2026
на канале: ShinGidora
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This tutorial is for every 3D artist who’s ever stared at a blank scene and wondered how to make it feel alive. Stylized foliage and trees can be one of the most beautiful, yet most frustrating parts of building game art. That’s why in this video, we’ll break it down step by step. The Branches. The Leaves. The SSS. Modeling, Texturing, Shading. Everything you need to know.

We’ll be using Blender and Unreal Engine 5 to create a beautiful Ghibli-style tree, utilizing TREEBOX’s procedural tree modeling system. TREEBOX simplifies the entire process with artist-friendly controls, making it easy to focus on creativity instead of technical headaches.

This tutorial is great for indie developers, students, hobbyists, or anyone afraid to learn before — anyone who wants to level up their foliage game and finally make the kind of environments they’ve dreamed of have found the right dude. I think. Thank you so much for watching!

We’ll cover:

What makes stylized foliage work

How to model and texture beautiful trees in Blender

How to get it all working cleanly in Unreal Engine

Lighting, shading, and exporting best practices


So sit back, or do some stretches and follow along! This is the big one.

Check out Viktoriia’s Channel!    / @akbutea_art  

Check out my original Grass UE5 Tutorial:    • Creating Stylized Grass in Unreal Engine 5...  

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CHAPTERS
00:00 You can do it!
01:11 TREEBOX Installation
01:48 Creating your first Tree
03:44 Creating your first Canopy
05:00 Spawn Canopies on the Tree
05:40 Second Tree: Volume Scattering
06:56 One-Click Tree to Mesh
07:16 A little Pine Tree
07:39 Exporting/Importing Trees & Unreal Setup
09:36 Creating the Bark Material
12:22 Creating the Leaf Material
17:57 Testing our Tree Materials
18:56 Non-Raytraced Shading & Materials
20:29 Level Design & Lighting
21:04 Thank You, Bye, & SUBSCRIBE!




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