In this Unity tutorial we are going to create a procedural generated map using chess maze technique for a game such as tower defense. In the second part that I will upload shortly we will use Genetic algorithm to optimise our results so that we can almost always produce a usable map. You can test it by visiting: https://svstudio.itch.io/procedural-m...
Project files:
https://github.com/SunnyValleyStudio/...
Patreon:
/ sunnyvalleystudio
Automatic generation of game elements via evolution:
https://www.researchgate.net/publicat...
Assets used:
https://www.kenney.nl/assets/tower-de...
Udemy city builer course using OOP and clean code:
https://www.udemy.com/course/city-bui...
My itch.io if you'd like to see what I have done so far:
https://svstudio.itch.io/
Twitter SunnyValleyStudio (@SunnyVStudio): https://twitter.com/SunnyVStudio?s=09