Unity Procedural Map - Ep14 Planning the road

Опубликовано: 16 Июль 2026
на канале: Sunny Valley Studio
913
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In this Unity tutorial we are going to create a procedural generated map using chess maze technique for a game such as tower defense. In the second part that I will upload shortly we will use Genetic algorithm to optimise our results so that we can almost always produce a usable map. You can test it by visiting: https://svstudio.itch.io/procedural-m...

Project files:
https://github.com/SunnyValleyStudio/...

Patreon:
  / sunnyvalleystudio  

Automatic generation of game elements via evolution:
https://www.researchgate.net/publicat...

Assets used:
https://www.kenney.nl/assets/tower-de...

Udemy city builer course using OOP and clean code:
https://www.udemy.com/course/city-bui...

My itch.io if you'd like to see what I have done so far:
https://svstudio.itch.io/

Twitter SunnyValleyStudio (@SunnyVStudio): https://twitter.com/SunnyVStudio?s=09