FULL COURSE (2.20 hours) - Create a Ghibli-Inspired Stylized Scene in Unreal Engine 5

Опубликовано: 14 Май 2026
на канале: Let's Stylize - GraphicLine
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1.8k

FULL COURSE - Create a Ghibli-Inspired Stylized Scene in Unreal Engine 5

Project and tutorial file: https://graphicline.gumroad.com/l/opjhs

In this complete step-by-step tutorial, I’ll show you how to build a fully stylized scene in Unreal Engine 5, inspired by the magical worlds of Studio Ghibli. We’ll craft a dreamy meadow filled with lush grass, swaying flowers, soft-moving water, volumetric fog, gentle stylized clouds, and hand-sculpted mountains — all with a warm, painterly lighting style that captures the charm and softness of anime environments.

Chapters:

00:00:00 - Intro
00:00:46 - References
00:02:11 - Landscape
00:24:47 - Grass
01:01:16 - Flowers
01:41:19 - Water
01:46:20 - Sky and Lights
01:55:12 - Mountains
02:05:08 - Clouds
02:14:55 - Effects

Assets used:

mountains, clouds (water and sky also but not implemented in this tutorial)
https://www.fab.com/listings/5f683032...

fog https://www.fab.com/listings/edddcd05...

water https://www.fab.com/listings/23869931...

sky https://www.fab.com/listings/f6f55650...

ruins https://www.fab.com/listings/d87c7ff2...


Whether you're building a fantasy game world, a cinematic render, or simply exploring stylized 3D art, this tutorial will guide you through creating a non-photorealistic world that feels alive, colorful, and peaceful.

🍃 What You'll Learn in This Ghibli-Style UE5 Tutorial:

Sculpting a simple but expressive terrain with mountains and meadows

Adding stylized grass and flowers that move with wind using material shaders or foliage physics

Creating a gentle water body with stylized reflections and soft ripples

Adding volumetric fog for depth, atmosphere, and painterly softness

Designing a cloud system with either volumetric clouds or cloud cards for that signature Ghibli sky

Placing rocks, trees, and environment props to create visual storytelling

Lighting the scene with soft daylight using UE5's Sky Atmosphere, Directional Light, and Post Process for stylization

Color grading and tone adjustments to emulate Ghibli’s whimsical pastel palettes

Optimizing your stylized scene for real-time performance

🎯 Perfect For:

Artists & developers building stylized or anime-inspired worlds

Indie game creators wanting unique and emotionally resonant visuals

Environment artists looking to move away from photorealism

Fans of Ghibli-style design (Spirited Away, Howl’s Moving Castle, Totoro, etc.)

🛠 Tools & Systems Covered:

UE5 Landscape Tool & Sculpting Brushes

Foliage Tool for grass and flowers

Custom shaders for stylized grass motion

Water Material (stylized shader)

Sky Atmosphere & Directional Light setup

Volumetric Fog & Exponential Height Fog

Lumen GI & reflections

Post Process Volume for stylized grading


🖼️ Make Your Own Ghibli-Inspired Worlds
This is more than just a tutorial — it’s a complete guide to storytelling through stylized 3D visuals. Let’s build something beautiful.

💬 Drop your thoughts or share your creations in the comments!
I’d love to see your scenes or help troubleshoot.

👍 Like the video? 🔔 Don’t forget to subscribe for more stylized Unreal Engine 5 tutorials covering everything from Ghibli skies to magical forests, cozy towns, stylized characters, and more!