In part 9 we will leverage the asset compression feature to reduce the app loading time via network. This easy-to-enable feature will save your users from wasting a lot of time and patience. Make sure you enable it before publishing.
All tutorials in the series:
Part 1 - Starting a New App • Verge3D for 3ds Max Basics - Part 1 - Gett...
Part 2 - Creating Materials • Verge3D for 3ds Max Basics - Part 2 - Crea...
Part 3 - Light and Shadows • Verge3D for 3ds Max Basics - Part 3 - Ligh...
Part 4 - Configuring Material Options • Verge3D for 3ds Max Basics - Part 4 - Conf...
Part 5 - Swapping Textures • Verge3D for 3ds Max Basics - Part 5 - Swap...
Part 6 - Interactive Animation Playback • Verge3D for 3ds Max Basics - Part 6 - Inte...
Part 7 - Improving Graphics Quality • Verge3D for 3ds Max Basics - Part 7 - Impr...
Part 8 - Setting up the Camera • Verge3D for 3ds Max Basics - Part 8 - Sett...
Part 9 - Optimizing for Faster Loading • Verge3D for 3ds Max Basics - Part 9 - Opti...
Part 10 - Publishing on the Web • Verge3D for 3ds Max Basics - Part 10 - Pub...