Here are two passes of the animation after two working sessions. I've added all characters from scratch, removed the limp walking guy, added the sitting guy at the bar, and added some background action in the back alley. I've also corrected the walking height on all characters, which took some time as we're dealing with an uneven surface.
In working session 3 I've spent some time making the flyer for the wall by using Allensandro's Hippy character and some of the Japanese slogans found in the alley (if you can read Japanese, please let me know what the flyer actually says).
I wasn't happy with the timing of the "phone girl" in the first pass and felt she was on camera for too long. I've shortened her appearance in the second pass, but I'm not happy with that either, so I might find a middle ground. The sitting guy at the bar looks terribly uncomfortable, I might replace him with a cyborg and my own animation. The back alley action is actually only two characters, one of them appears twice. I like the effect and may add the second character for a second appearance.
If you'd like to stop by a working session, I do these on Twitch at unpredictable intervals, usually in the afternoons Eastern Time: / wpguru
When finished, this animation is designed to expand the holding loop for the Daz streams. I'll take a few weeks to complete, watch all updates and working sessions here: • Japanese Alley
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#DazStudio #Animation