In this technical deep-dive into software engineering
We analyze the hardware engineering of the Ps4
And how RDR2 Almost Pushed it beyond its limit
Also how Rockstar Games utilized advanced optimization techniques like Occlusion Culling and VRAM streaming to run Red Dead Redemption 2.
We explore the limitations of the 1.6GHz Jaguar CPU and 8GB of GDDR5 unified memory, breaking down how the Rage engine manages asset loading from the HDD to the RAM.
This video covers the software engineering behind motion blur velocity buffers and the physical constraints of dual-layer Blu-ray data transfer rates in modern console gaming
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Disclaimer
Everything shown in this video is for entertainment/education purposes only!
All clips/footage used in this video falls under the fair use policy adding new meaning and commentary to the original material.
This video is for entertainment purposes only, don’t use this video as a source, do your own research on these topics