Understand how artificial intelligence in games really works and why there is so much confusion about the use of this technology.
Many believe that creating digital worlds has completely changed with the new AIs, but the reality of game development is quite different. This video clarifies the difference between the generative AI we see today and the traditional artificial intelligence in games, the one that we, developers, build line by line.
I explain how the logic of a hand-drawn AI works, such as the state machines that control the behavior of enemies and the calculation of routes in complex scenarios. The goal is to show that game programming has always depended on intelligent systems to create worlds that respect logical and consistent rules.
If you want to understand the behind-the-scenes of world creation and how AI in games is applied in practice.
Courses I Recommend:
NoneClass: https://go.hotmart.com/R96582999W
Create Your Games: https://go.hotmart.com/M95571642D
Social Network: https://linktr.ee/Lua_Ludica
Links to my games:
All: https://store.steampowered.com/search...
Launch & Loot: https://store.steampowered.com/app/32...
Mystic Forest: https://store.steampowered.com/app/21...
Odyssey Moon: https://store.steampowered.com/app/24...
Ball Breaker: https://store.steampowered.com/app/26...
Midnight Garden: https://store.steampowered.com/app/34...
00:00 - Introduction: The misunderstanding about AI and world creation
00:15 - Traditional AI vs. Generative AI: What has changed?
01:05 - The Mirage of Speed: Raw Production vs. Curation
02:10 - The Mental Price: Draining Energy with Endless Revisions
02:21 - The Bottleneck of Discernment: Volume vs. Identity and Soul
03:02 - AI in Programming: The Impact on Objects and Logic
03:10 - Vibe Coding: The Initial Push vs. The Complex Architecture
03:40 - AI as a Teacher: Consulting Commands Directly
04:04 - The Danger of the "Black Box": When Bugs Become Impossible
05:35 - AI in Art: Artificiality and Public Fear
06:02 - AI as a Brainstorm: Spark Generator and Concept Art
06:42 - The Aesthetics of "Déjà Vu": Why AI Generates Forgettable Art
07:15 - The Contract of Respect: Human Investment in Every Pixel
07:42 - The Time Bomb: The Risk of Copyright in Final Assets
08:08 - AI in Sound: The Problem of Generic and Mediocre Soundtracks
08:29 - Conclusion: Game Development is a Decision Problem
09:25 - Closing: AI as an Intern, Not as a Developer
Contact Email: [email protected]
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