In this video, we'll explore how to create baked destruction in Unreal Engine 5 using the Chaos Cache Manager. I'll show you how to create a Geometry Collection, record the destruction, and play it back on a trigger.
Timecodes:
0:00 — Introduction
0:16 — Announcement before the start
0:27 — What will this video be about?
0:56 — Creating a Geometry Collection
2:45 — Creating and using the Cache Manager
5:00 — Trigger for starting destruction
7:28 — A few words about fields in the Cache Manager
7:48 — Conclusion and summary
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