Unity 6.3 – Terrain Shaders with Shader Graph | New Feature Explained

Опубликовано: 27 Апрель 2026
на канале: Omitram
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Unity 6.3 introduces one of the most requested features for world-building — Terrain Shaders in Shader Graph! 🎉

Now, artists and designers can create and customize terrain materials without writing a single line of code.

In this video, I’ll walk you through:
✅ How to import and set up the new TerrainLit Shader Graph
✅ Using the new Terrain Texture Node to access diffuse, normal, and mask maps

✅ Exploring 18 example shaders that showcase techniques like:
• Texture packing (CNM, CSNOH, CHNOS)
• Breaking up tiling artifacts
• Parallax & detail mapping
• Triplanar projection for slopes
• Distance fade blending

📂 Sample content includes:
18 shaders + 14 terrain layer subgraphs
Dozens of reusable subgraphs for quick setup
A complete demo scene to experiment with

🔗 Unity Documentation & Samples: https://docs.unity3d.com/Packages/com...

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