In this video I spend around half an hour going through the whole BotW map with elytra on. Thanks to Distant Horizons mod, I can render 384 chunks no problem, so that the map on screen looks closer to the original game's render distance.
Recorded with Shadowplay at 1080p60fps, 50Mbps. The performance is great unless you move at great speeds, no major hiccups. Every interior in the map is modelled but I just wanted to take a quick look at it, since a whole showcase would take multiple hours. I'm sure he's made a lot of videos doing that!
-Map originally from Grazzy:
/ @grazzyy
-Here's a video from him where he shows how he made the map. There's a download link in the description, but you can also find it in other sites such as Planet Minecraft. The recommended version is 1.20.4, but I used 1.20.1 for the video:
• How we Built ALL OF Breath of the Wild in ...
-Mod list (fabric 1.20.1):
Balm 7.3.10
BetterF3 7.0.2
C2ME alpha 11.13
Chunky 1.3.146
Cloth config 11.1.136
Distant Horizons 2.2.1a
Entity culling 1.7.2
Fabric API 0.92.2
Ferrite core 6.0.1
Indium 1.0.34
Iris 1.7.5
Mod menu 7.2.2
Noisium 2.3.0
Reese's sodium options 1.7.2 b.101
Satin 1.14.0
Sodium extra 0.5.4 b.115
Sodium fabric 0.5.11
Sound physics remastered 1.4.8
Starlight 1.1.2 dbc156f
-Shaders used:
Bliss Shaders
~ MY PC (2024) ~
[] CPU - AMD Ryzen 7 5700G 4.60GHz 8C/16T
[] CPU FAN - Cooler Master Hyper 212 RGB Black Edition
[] MOTHERBOARD- Asus PRIME B550-PLUS
[] RAM - Corsair Vengeance LPX DDR4 3600Mhz PC4-28800 32GB 4x8GB CL18
[] GPU - Asus Dual RTX 3060ti 8GB GDDR6X
[] SSD - Samsung 980 1TB PCIe 3.0 NVMe M.2
[] PSU - Seasonic G12 GC 650W 80 Plus Gold
[] SCREEN - LaCie 324
[] KEYBOARD - Keychron V6
[] MOUSE - Logitech G305
[] HEADPHONES- ATH-M50X