The Vegetation Engine: http://u3d.as/1H9u
Discord: / discord
Website: https://boxophobic.com/
OVERVIEW
In the following tutorial, we will take a look at the saving system when converting prefabs!
TIMELINE
0:00 Default Saving System
2:48 Collect Converted Data
11:46 Conversion Best Practices
THE VEGETATION ENGINE
The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom vegetation made by your team.
Enable high-quality wind motion, interaction, local wind, seasons, wetness, subsurface, gradient and noise tint, perspective correction, camera distance fade, glancing angle fade, crossfade, size fade, height blending, and more, for all vegetation assets and props with Standard, Universal, or HD Render Pipeline!