The Vegetation Engine Tutorial | Convert And Collect

Опубликовано: 22 Октябрь 2024
на канале: BOXOPHOBIC
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The Vegetation Engine: http://u3d.as/1H9u
Discord:   / discord  
Website: https://boxophobic.com/

OVERVIEW

In the following tutorial, we will take a look at the saving system when converting prefabs!

TIMELINE

0:00 Default Saving System
2:48 Collect Converted Data
11:46 Conversion Best Practices

THE VEGETATION ENGINE

The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom vegetation made by your team.

Enable high-quality wind motion, interaction, local wind, seasons, wetness, subsurface, gradient and noise tint, perspective correction, camera distance fade, glancing angle fade, crossfade, size fade, height blending, and more, for all vegetation assets and props with Standard, Universal, or HD Render Pipeline!