The Vegetation Engine Tutorial | Motion Settings

Опубликовано: 02 Октябрь 2024
на канале: BOXOPHOBIC
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The Vegetation Engine: http://u3d.as/1H9u
Discord:   / discord  
Website: https://boxophobic.com/

OVERVIEW

In the following tutorial, we will take a look at how we can optimize the Vegetation Engine shaders using Amplify Shader Editor, how we can create shader overrides for the Prefab Converter and presets for the Material Settings window.

TIMELINE

0:00 Intro
0:27 Settings Motion Settings
8:17 Wind Masks and Variation
10:52 Prefab Setup without Variation
14:43 Fixing Collider Rotation
17:57 Instancing and Static Batching
19:57 Global Wind and Elements
22:57 Outro

THE VEGETATION ENGINE

The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom vegetation made by your team.

Enable high-quality wind motion, interaction, local wind, seasons, wetness, subsurface, gradient and noise tint, perspective correction, camera distance fade, glancing angle fade, crossfade, size fade, height blending, and more, for all vegetation assets and props with Standard, Universal, or HD Render Pipeline!