In this Unreal Engine 5 tutorial, we’ll create a smooth and reusable slow motion effect using global time dilation, audio pitch shifting, and cinematic post process effects.
You’ll learn how to trigger slow motion with input or Anim Notify States, while smoothly blending the effect in and out with synced audio and visual polish like vignette and chromatic aberration.
This setup is perfect for combat finishers, cinematic gameplay moments, or adding extra impact to your game feel. For this example, we’ll integrate it into the finisher system from the previous tutorial.
Previous Tutorial (Finisher System):
• SEAMLESS Gameplay to Cinematic Finishers i...
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⏱️ Timecodes
00:00 Overview & Final Result
00:25 What We’re Building
00:42 Input Setup (Toggle Slow Motion)
01:04 Global Audio Pitch Setup
01:30 Start / Stop Slow Motion Events
02:12 Timeline Setup (Smooth Ramp In/Out)
03:50 Driving Time Dilation
04:25 Syncing Audio with Slow Motion
05:26 Adding Cinematic FX (Vignette + Aberration)
06:58 Fine-Tuning Visual Effects
08:18 Resetting Audio on Exit
09:11 Anim Notify State Setup
10:01 Applying to Finisher Animation
10:33 Final Result & Testing
10:46 Making It Reusable (Actor Component)
11:00 Wrap Up
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