Skeletal Animation Using Assimp - Part 3/5 // OpenGL Tutorial #26

Опубликовано: 17 Февраль 2026
на канале: OGLDEV
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In this video we go deeper into the algorithm of Skeletal Animation and we study the transformation matrices that Assimp provides for its implementation.

Timecodes
0:00 Intro
1:12 How Skeletal Animation works (in general…)
1:39 How Assimp manages the animation
2:19 The bone coordinate system
3:04 The bone hierarchy
5:03 Chain of transformations
6:23 Starting the transformation
7:33 Assimp offset matrix
8:56 First example in Blender
9:25 Printing the offset matrix
10:12 Second example
11:09 Third example
11:29 Assimp node transformation matrix
12:06 The aiNode structure
13:20 Exploring the node hierarchy
14:04 The curious case of Assimp transformation matrices
14:48 Couple of last examples
15:57 Conclusion

The complete mini-series on Skeletal Animation:
Part 1:    • Skeletal Animation Using Assimp - Part 1/5...  
Part 2:    • Skeletal Animation Using Assimp - Part 2/5...  
Part 3:    • Skeletal Animation Using Assimp - Part 3/5...  
Part 4:    • Skeletal Animation Using Assimp - Part 4/5...  
Part 5:    • Skeletal Animation Using Assimp - Part 5/5...  

Make sure to watch all the previous tutorials in the "OpenGL For Beginners" playlist at    • All OpenGL Tutorials  

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Link to source: https://github.com/emeiri/ogldev/blob...

OpenGL 4.6 specification: https://www.khronos.org/registry/Open...

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Credits:
Image by VOLLEX from Pixabay - https://pixabay.com/vectors/moon-big-...
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Video by Timo Herbert from Pixabay - https://pixabay.com/videos/space-star...
Music: Summer of 1984 - RKVC (youtube audio library)

Enjoy,

Etay Meiri

#opengl #ogldev #opengtutorials