Do you want to add interactive liquid to your game? And maybe, create some interesting game mechanics with it?
Using Zibra Liquids, our AI-powered tool for real-time liquid simulation, you can set up the interaction of the fluid with a rigid body, using it as a game feature, and change parameters like viscosity, stiffness, and surface tension, all in real-time.
In this video, we used Zibra Liquid to create a simple quest that can be used in a casual game. But you can easily come up with numerous other ideas for implementing interactive liquid into your project!
A little spoiler - tutorial on how we created this demo is already on the way.
As usual, If you have any additional questions, we would be happy to answer them on our Discord. / discord
Try Zibra Liquids on the Unity Asset Store:
Full version: https://assetstore.unity.com/packages...
Free version: https://assetstore.unity.com/packages...
Current simulation parameters:
Grid Resolution 380
Max particle count 1605376
CPU - AMD ryzen 5 3550H
RAM - 16 GB
GPU - NVIDIA GeForce RTX 2060 GDDR6 6GB