My Unity terrains are getting bigger and bigger and they need to be populated with lots of objects. In order to speed up this process and make it more convenient I created my own tool.
The video shows the current state. You can:
distribute prefabs with a brush
distribute prefabs along a spline
Actually all I wanted was to create a pumpkin field and distribute pumpkins along a line. But one thing led to another and now there's a spline editor included, thanks to the awesome Unity community who share their information for free. Please see the readme.txt for the credits.
In case you want to use Prefab Painter, it's free. You can download it here:
https://github.com/Roland09/PrefabPai...
Please keep in mind that it's in early alpha state and has been little tested. I may add more features later on as the need arises.