In this tutorial, Senior Technical Product Manager Raffaele Fragapane walks you through the process of converting your custom scan, sculpt, or model into a MetaHuman using the Mesh to MetaHuman feature of the new MetaHuman plugin for Unreal Engine. He also covers how to further refine your MetaHuman in MetaHuman Creator. Download the plugin here: http://www.unrealengine.com/marketpla...