The gacha industry runs on one thing — making players feel like
they HAVE to log in. Like they MIGHT miss something forever.
Like they're falling behind if they don't spend.
Limbus Company and Neverness to Everness don't play that game.
Two completely different gachas — one a dark literary turn-based
RPG, the other a neon open-world city RPG — both quietly proving
that the fear-based gacha model isn't the only way to build a game
that succeeds. Limbus has been growing steadily for three years
without a traditional gacha loop. NTE made $14 million on day one
with one of the most player-friendly gacha systems the genre has
seen, and removed the 50/50 entirely.
This video isn't a comparison. It's an argument. Both games are
doing something the rest of the gacha industry is actively avoiding
— and that should tell you everything about who actually benefits
from how every other gacha is designed.
Drop a comment — which game would you rather spend time in? The
bus from Limbus, or the city of Hethereau? And if there's another
game out there doing what these two are doing, tell me below.
Because I want to know.
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📌 CHAPTERS
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0:00 — Every gacha game is built on this
0:30 — Two games figured out what the industry won't
1:33 — Why Limbus Company makes other gachas look bad
2:00 — Limbus anniversary vs Genshin anniversary — the numbers
3:07 — "The gacha exists to fund the game. Not to be the game."
3:28 — What was the moment your gacha disrespected you?
3:43 — NTE is the opposite of Limbus — and it still works
4:10 — NTE removed the one thing every gacha player hates
5:15 — They built a city you actually want to live in
6:42 — Limbus bus or NTE city — which would you choose?
6:56 — Why both of these games scare the gacha industry
8:08 — The real answer nobody wants to hear
8:52 — Neither game is perfect — here's what's wrong
9:57 — Will the gacha industry ever actually change?
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🔗 LINKS
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#LimbusCompany #NeversnessToEverness #NTE #GachaGames #ProjectMoon