In this tutorial, we use 3ds Max and TyFlow to set up a procedurally- generated bubble blowing event. Along with TyFlow, we use the new TyBoolean and TyMesher modifiers to complete the effect.
You can download these scene files, and contribute your own branch to the Modulatr project below:
https://beta.modulatr.com/project/pro...
Also, check out my website for more tutorials, news, and other 3D stuff I'm working on:
www.simlab.co
Thanks for watching!