Landscape & Foliage Deformation for UE4 [For 100+ Actors] (Part 2 of 3)

Опубликовано: 05 Октябрь 2024
на канале: PrismaticaDev
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Today I'm learnin' ya how to implement some HIGHLY requested features to our unified landscape/foliage deformation system in Unreal Engine 4. The good news is that it doesn't add any performance cost! The bad news is that the cats were outside while I recorded it.

Part 1:    • Landscape & Foliage Interaction for U...  
Part 3:    • Landscape & Foliage Deformation for U...  

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Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's

Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
Quixel Mixer - (Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (Chillax time)

Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key

My lovely cats names are Boycat, Girlcat and Ladycat :)