Learn how to create a high-quality, textured 3D World Map for your motion graphics and geopolitics videos! In this tutorial, I’ll walk you through the entire process in Unreal Engine 5—from setting up the modeling mode to configuring complex materials with displacement and tessellation.
Whether you are making explainers, documentaries, or news content, this workflow will help you add a professional, cinematic look to your map projects.
In this video, we cover:
Setting up the base mesh using Modeling Mode.
Creating and configuring Material Instances.
Connecting Base Color, Normal, and Displacement maps.
Enabling Tessellation and Nanite for high-detail rendering.
Software Used: Unreal Engine 5
Asset Link: https://drive.google.com/file/d/1Js3H...
⏱️ Timestamps 00:00 - Intro: Welcome Back 00:07 - Setting up a New Level 00:16 - Modeling the Base Rectangle 00:24 - Creating Materials & Instances 00:47 - Setting up Base Color & Normal Maps 01:20 - Adding Displacement & Enabling Tessellation 01:54 - Enabling Nanite Support 02:01 - Final Adjustments & Material Instance Settings 02:18 - Outro
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