Squad SDK Tutorial - Exporting a Tank & Basic Setup

Опубликовано: 22 Июль 2026
на канале: Squad
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In this tutorial we will demonstrate the process of rigging and exporting a Tank within 3DSMAX and setting up the vehicle in the editor.

0:03 - Separating your vehicle mesh out into the hull, tracks, turrets and weapons.
0:27 - Tank skeleton naming conventions and using the Sample Tank Skeleton
0:51 - Rigging the wheels
1:41 - Rigging additional parts of the hull
1:57 - Rigging the turret
2:13 - Rigging the main gun
2:29 - Rigging the tank tracks
3:07 - Exporting from Max and Importing into the Engine
3:50 - Using the Abrams as a base, and replacing the mesh
4:47 - Setting up the Hull Physics Asset
5:24 - Setting up the Turret's Blueprint
6:24 - Setting up the Tank's Animation Blueprint
7:30 - Double checking the wheel setup
8:10 - Test driving!
8:31 - Setting up the Main Gun
9:34 - Brief introduction to the Armor Collision Mesh

Sample Tank Skeleton FBX -
https://drive.google.com/file/d/16tom...

For more information consult the Squad Modding Hub Discord -
  / discord