How to Create a Custom PBR Lit Shader for Unity's Universal Render Pipeline in HLSL, No ShaderGraph

Опубликовано: 15 Март 2026
на канале: Ethan Shulman
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In this video I show you how to create custom HLSL shaders for Unity's Universal Render Pipeline that have PBR lighting. The process involves copying the built in Lit shader and applying our changes, I also cover some potential issues you may run into. I hope it helps!

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