Learn how to retarget a single melee attack animation and play it on Unreal Engine 5’s default Third-Person Character using the IK Retargeter.
You’ll learn:
• Import an external melee animation pack from Fab
• Retarget a humanoid attack animation to the Manny skeleton
• Enable root motion correctly for melee attacks
• Play a melee Anim Montage using Blueprint input
By the end, you’ll have a working melee attack animation playing on the default UE5 Third-Person Character.
0:00 Intro
0:28 Step 1: Import the Animation Pack
1:15 Step 2: Prepare the Animation for Retargeting
2:19 Step 3: Enable Root Motion and Create a Montage
3:22 Step 4: Set Up the Attack Input in Blueprint
5:19 Test
5:30 Outro
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